TalentLMS Features & Updates

Bringing gamification to eLearning, together!

gamificationWith our road map filled with new ideas, one feature stands out shining brighter than all the rest: Gamification.

I have talked about gamification in The Hour of Code in the past, as well as ideas of how gamifying education could change how students learn, even.

We’re in the process of creation and reviewing the already existing models of gamification is one part, but we’d like to involve you in the process!

There are several examples of how gamification can be applied; to list a few:

1) Experience points, paired with a leveling system
2) Rewards based on levels, new courses being revealed upon attaining a certain level
3) Aesthetic tweaks, badges and changes to the interface depending on your experience

Let’s refresh our minds about what Gamification really is:

Gamification is the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. Basically it’s the use of gaming technology to solve problems outside of the games sector. Games are created to draw people in, to keep them playing, to keep them interested, entertained and involved. And it’s much more than just adding rewards, points, and badges to processes to motivate people – it’s the instructional method, and not just the delivery system, that provides the elements for learning in a game situation i.e. we must ask what pieces in games makes them engaging such as interactivity, content, story.

Impact of gamification

A study done by Traci Sitzmann, an assistant professor of management at the University of Colorado Denver Business School, found that “employees trained on video games learned more factual information, attained a higher skill level and retained information longer than workers who learned in less interactive environments.” She found that games provided a high level of instruction, but she also noted that it wasn’t just dependent on the game per se, but the interactivity or the elements that make the game engaging. In other words, the engagement of the learner in the game leads to learning.

Gamification is taking elements of gaming and adding them to traditional instruction. Instructional designers have been using some elements for years, like stories, case studies, or interactive activities, but gamification is more about taking into consideration interactivity and engagement first, and objectives second.

How you can shape gamification for yourself and your learners

Were you ever particularly hooked on a game but couldn’t explain why? What makes you click? Come up with methods to engage learners the way you believe one would most effectively have their attention stolen and kept, and send us a message over at our support portal. We’ll look over all ideas and compile a list of the ones that can work, effectively keeping you in the loop on what’s coming.

 

If you want more information on Gamification in eLearning, check out this Free eBook on how Gamification reshapes learning.

Also, make sure you check out our eBook: eLearning 101 – Concepts, Trends & Applications for more information on Gamification and all that is eLearning!


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